/*==================================================
Windows 기반의 "Hello World" 서버
==================================================*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <winsock2.h>
/*==================================================
Error Message print
==================================================*/
void ErrorHandling(char *message)
{
fputs(message, stderr);
fputc('\n', stderr);
exit(1);
}
/*==================================================
Entry Point
==================================================*/
int main(int argc, char **argv)
{
WSADATA wsaData;
SOCKET hServSock;
SOCKET hClntSock;
SOCKADDR_IN servAddr;
SOCKADDR_IN clntAddr;
int szClntAddr;
char message[] = "Hello World!\n";
if(argc != 2)
{
printf("Usage : %s <port> \n", argv[0]);
exit(1);
}
// Load Winsock 2.2 DLL
if(WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
ErrorHandling("WSAStartup() error!");
}
// 서버 소켓 생성
hServSock = socket(PF_INET, SOCK_STREAM, 0);
if(hServSock == INVALID_SOCKET)
{
ErrorHandling("socket() error");
}
memset(&servAddr, 0, sizeof(servAddr));
servAddr.sin_family = AF_INET;
servAddr.sin_addr.s_addr = htonl(INADDR_ANY);
servAddr.sin_port = htons(atoi(argv[1]));
// 소켓에 주소 할당
if(bind(hServSock, (SOCKADDR*) &servAddr, sizeof(servAddr)) == SOCKET_ERROR)
{
ErrorHandling("bind() error");
}
// 연결 요청 대기 상태
if(listen(hServSock, 5) == SOCKET_ERROR)
{
ErrorHandling("listen() error");
}
// 연결 요청 수락
szClntAddr = sizeof(clntAddr);
hClntSock = accept(hServSock, (SOCKADDR*) &clntAddr, &szClntAddr);
if(hClntSock == INVALID_SOCKET)
{
ErrorHandling("accept() error");
}
// 데이터 전송
send(hClntSock, message, sizeof(message), 0);
// 연결 종료
closesocket(hClntSock);
WSACleanup();
return 0;
}
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