/*==================================================
Windows 기반의 "Hello World" 클라이언트
==================================================*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <winsock2.h>
/*==================================================
Error Message print
==================================================*/
void ErrorHandling(char *message)
{
fputs(message, stderr);
fputc('\n', stderr);
exit(1);
}
/*==================================================
Entry Point
==================================================*/
int main(int argc, char **argv)
{
WSADATA wsaData;
SOCKET hSocket;
char message[30];
int strLen;
SOCKADDR_IN servAddr;
if(argc != 3)
{
printf("Usage : %s <ip> <port>\n", argv[0]);
exit(1);
}
// Load WinSocket 2.2 DLL
if(WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
ErrorHandling("WSAStartup(), error");
}
// 서버 접속을 위한 소켓 생성
hSocket = socket(PF_INET, SOCK_STREAM, 0);
if(hSocket == INVALID_SOCKET)
{
ErrorHandling("hSocketet(), error");
}
memset(&servAddr, 0, sizeof(servAddr));
servAddr.sin_family = AF_INET;
servAddr.sin_addr.s_addr = inet_addr(argv[1]);
servAddr.sin_port = htons(atoi(argv[2]));
// 서버로 연결 요청
if(connect(hSocket, (SOCKADDR*) &servAddr, sizeof(servAddr)) == SOCKET_ERROR)
{
ErrorHandling("Connect() error");
}
// 데이터 수신
strLen = recv(hSocket, message, sizeof(message)-1, 0);
if(strLen == -1)
{
ErrorHandling("read() error");
}
message[strLen] = 0;
printf("Message from server : %s \n", message);
// 연결 종료
closesocket(hSocket);
WSACleanup();
return 0;
}
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